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>
INTRODUCTION
a
fascination with imagination |
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>
THEME PARK MAGIC
inspirational rides and attractions |
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>
A PHANTOM PLOT UNFOLDS
a 2003 test from Disneyland ideas |
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>
THE HAUNTING BEGINS
five
years of Halloween, 2004-2008 |
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>
BACK FROM THE GRAVE
2010-2011 with new technology |
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>
A 2013 RESURRECTION
a mix of new and age-old effects |
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>
DAWN OF THE UNDEAD
2014
show, part one |
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>
THE ZOMBIES EMERGE
2014 show, part two |
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>
A CHANGING CONCEPT
2015 show, part one |
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>
BUILDING PNEUMATIC FIGURES
2015 show, part two |
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>
ROLL UP, ROLL UP!
2015
show, part three |
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>
INTO THE TUNNEL...
2016
show, part one |
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>
MAKING MONSTERS MOVE
2016
show, part two |
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>
TO HELL AND BACK
2016 show, part three |
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>
SHARPENING THE
SENSES
2017 show, part one |
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>
A MAGNETIC ATTRACTION
2017 show, part two |
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>
THE BIG EXECUTION
2017 show, part three |
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Developing a new theme for 2015 |
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Ideas and inspiration for Halloween
come to me all over the place! For the 2014 display, I already had several ideas
stored in my mind a whole ten months before! Some of them
became the props and effects that eventually appeared. For
2015 however, I was having a bit of trouble thinking of
something new to try.
The zombie infestation of the previous year had worked well,
and to begin with, I was thinking about going down a similar
route; theming it around a ‘contamination zone’ inhabited by
people infected by a deadly virus. These unfortunate
individuals would be held in cages positioned near the path,
and would be reaching out at visitors, wailing and moaning.
The porch was to become a ‘de-contamination chamber’,
whereby upon visitors approaching, sirens and lights would
go off, and they would be ‘decontaminated’ by means of a
blast of fine water spray!
Quite an interesting idea, but I needed a killer proposition that would make it exciting and
different from all the previous displays. Where could I go
for some more inspiration? Surely only one place - Blackgang
Chine! |
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An animated discussion |
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In the summer I
visited the Isle of Wight park and went through Rumpus
Mansion, the walkthrough haunted attraction with
animated figures and scenes based around the goblins and
monsters of Celtic mythology. There, I decided that if I was
going to do another Halloween display, it would finally have
to feature something that I had always wanted to learn how
to do, probably since the experiences first started!
Something that Rumpus Mansion and many other haunted
attractions use - animated figures moved using compressed air!
My new contaminated cohorts would be far more ghoulish and
threatening if they were to lunge towards and reach out at
visitors, in a ferocious and frenzied way that animation by
pneumatics could no doubt provide! |
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Several years
previously, prior to working on the 2010 display, I had
contacted
David Buckley, a
robotics and animatronics engineer with a very impressive
portfolio of robots and moving figures, including their
control systems.
David worked on the installation of the figures in Rumpus
Mansion at Blackgang Chine in 1993. He had shown me
photographs and explained how the figures were put together.
< This image from David, taken during construction in
1993, shows the control boards
and pneumatic system that works the redcap figure (in the
image above) in the first scene of the attraction.
Seeing these
again, I thought - what better man to ask about my
new animated project! |
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Image credit: David Buckley |
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"...I realise
that it would be highly dependent on the size and the weight
of what I wanted to move, but essentially I am imagining a
near enough human size figure, made from a frame using
lightweight PVC pipe, with a polystyrene head and rubber
mask, and foam lagging arms (so fairly lightweight). He will
be stood in a ‘cage’ – surrounded by ‘bars’, with hands
attached to the bars. I would basically like him to rock
backwards and forwards as though he is shaking his way out
of the cage. What I would do is fix the bottom half of his
body to the floor of the cage (so it doesn’t move), and then
fix the top half to it, so that it can pivot backwards and
forwards.
I understand that I would need to make it so that the
pivoting half has a resting position – leaning forwards, for
example. Then when a valve is opened, the air forces the
figure to pivot the other way, and then it returns to the
original position when the valve is closed again? This
movement can be quite violent and quick – in fact I think it
would look better this way!..."
Part of my email to David explaining my original ideas for
the figures, July 2015 |
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I was delighted
when David replied with a very helpful email, detailing all
the pieces I would need to get started. Excellent! Now I had
the support and advice of a wonderfully willing and helpful
pneumatics expert to help bring these figures to life. This
was going to be good! But in the meantime there had been
developments with my ideas, and the whole theme of the
display was about to change… |
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The carnival arrives... |
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Since I first
started doing the Halloween Experience, the music and sound
effects have always been, for me, one of the most important
elements. The right music can really heighten the
atmosphere, and over the years I had spent considerable time
picking out and editing tracks that I thought would best
match the theme of each display.
I remembered a computer game called ‘Madame Fate’,
which is a hidden-object game that is part of the ‘Mystery
Case Files’ series developed by Big Fish Games. This
particular edition is themed around a carnival, and Madame
Fate is a mysterious fortune teller whom the player must
help to determine which of her fellow carnival workers is
plotting to kill her! It is a wonderfully immersive
challenge with a great creepy carnival soundtrack that runs
throughout the game. Upon hearing the music, I thought it
would be great to use for Halloween! But of course, it
simply wouldn’t fit with the theme of doomed individuals
being taken over by a deadly virus. |
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Image credit:
bigfishgames.com |
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Now, as I
mentioned previously, ideas come to me at no particular
time, and on this occasion I was ironing a shirt to go the
pub (!) when the biggest and best idea of the whole thing
came to me - if that carnival music won’t fit the theme, what
about fitting the theme to the carnival music!
A Halloween Experience themed around an old, creepy
Victorian carnival, filled with animated freakshow exhibits
in cages, eerie sideshow figures, and a spooky fortune
teller! I instantly felt that there was so much more
potential in the carnival idea that I immediately booted out
the deadly virus concept in favour of this new theme! I’d
got it! It was time to start developing!
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Signs and visuals to
conjure a mood... |
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Something that I
have looked for and admired in the best dark rides and
attractions is how effectively they take the visitor away
from their normal surroundings and immerse them in a new
environment. This can begin to happen even before a
visitor sets foot inside... |
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For example,
attractions at Blackgang Chine are embellished with signs
pointing the way to each; they have different styles that
match the themed areas of the park.
I think this sort of thing adds a lot to the overall
experience, and helps to capture a consistent feel.
Visually, they give the visitor an idea of what they're
about to experience before they enter the attraction. They
hint at whether it will be frightening, or enchanting, or
magical... |
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I also love how
signs can be a great way of expressing humour in
attractions.
In 2014, Blackgang Chine opened Restricted Area 5, a
new, refreshed version of their popular Dinosaurland,
featuring enormous animatronic dinosaurs foraging among
themed walkways.
Many of the signs in this attraction contain advice to
guests that should be heeded to avoid being eaten by the
inhabitants... Needless to say, maximum comedy value is
extracted with heavy use of puns and witty warnings! |
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I used some of
these ideas as the basis for the signs at the 2014
zombie-infested display.
The signs at the entrance, warning of a 'zombie outbreak',
were a great way of grabbing the visitors' attention, and
putting them on edge as they ventured up the path!
I also added some humour with various smaller signs along
the chain fencing, advising visitors on how to avoid the clutches of the undead!
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For my new
carnival display, signs like these would help to link all
the different props and elements together.
I got really involved in the designing of artwork and
graphics, and I made several signs that were to be printed
onto A2 sized boards and positioned around various parts of
the garden. |
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Expanding the carnival
concept with graphics and signs |
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The fun began in
coming up with the weird and wonderful exhibits that would
appear in the carnival. This diverse theme would give me the
opportunity to design props based on illusions and magic, as
well as the monsters and weird creatures to go into the
cages!
< I looked at lots of real and imitation posters advertising
sideshows and travelling exhibitions. These featured a host
of strange and peculiar oddities, including a ‘bearded
lady’, a ‘wolf boy’, and a ‘two-headed girl’, as well as
more disturbing and deformed individuals!
> Wonderful old theatre posters, advertising the illusions
of master magicians such as Harry Kellar, Howard Thurston
and John Maskelyne, made me want to include some sort of
'cabinet magic'-style prop in my display. I would later
design a 'transforming head' effect of the style in these
posters. This is discussed in more detail later in this
section... |
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< I came up
with the idea that all the figures and characters at the
carnival were governed by a mysterious ‘Big Brother’ type
figure who is never seen, and known only as ‘The Master’!
The sinister clown face was added to several posters with
unsettling messages urging visitors to become carnival
exhibits!
I wanted to mimic the ramshackle feel of old travelling
shows, so many of the graphics were styled as letters
hand-painted onto wooden boards, and I then mounted these
signs on wonky signposts that were hammered into the ground.
> The graphics to the right were to be cut out and added to
the main signs at the entrance, and were designed to
advertise the display in the same way that old Victorian
carnivals had big posters and banners outside them, with
phrases such as 'Witness the Absurd and Bizarre!' to
entice curious visitors. |
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<
This sign was intended for an interactive feature in the
display. I was very keen to include a fortune teller as a
character; I gave her the name 'Madame Zelda'. I thought it
would be quite cool if there was a way in which visitors
could have their fortunes ‘told’ as they encountered this
part of the display.
How exactly I was going to do this was still in discussion
at this point (!), but in the following pages the effect is
described fully. The idea was that this sign would be
mounted over a touch-sensitive device, on a wooden post near
the path. A visitor would put their hand onto the sign, and
it would be this action that triggered the necessary
electronics.
I liked this as a concept as it mimicked the idea of palm
readings and matched well with the fortune telling part of the display.
I had never attempted an interactive effect in the
Halloween Experience before either, so it
was something new to experiment with! |
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For lighting, I
wanted to give the impression of a carnival that was
abandoned and run-down, and I thought it would be great to
include strings of red festoon lights, connected to a
dimmer, which would be controlled to make them flicker on
and off occasionally. Lighting for other scenes could also
flicker in a similar way, creating moments of darkness to
heighten the atmosphere.
This would be the first display to use a dedicated
'atmospheric' lighting sequence. Whereas in 2014, much
of the lighting was switched as part of the
motion-triggered scenes (ie. only briefly illuminating a
scene or figure when
triggered by a visitor), for this year, almost all the
lighting was controlled as one combined sequence - a VenueMagic timeline running a DMX cycle on a loop. The
individual triggered scenes instead focussed a
lot more on sound effects and movement.
I'd come up with some good ideas to enhance the visual feel of the
display, but what about the creepy carnival cronies
themselves? It was time to build some pneumatic figures to
bring them to life! |
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