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>
INTRODUCTION
a
fascination with imagination |
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>
THEME PARK MAGIC
inspirational rides and attractions |
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>
A PHANTOM PLOT UNFOLDS
a 2003 test from Disneyland ideas |
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>
THE HAUNTING BEGINS
five
years of Halloween, 2004-2008 |
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>
BACK FROM THE GRAVE
2010-2011 with new technology |
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>
A 2013 RESURRECTION
a mix of new and age-old effects |
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>
DAWN OF THE UNDEAD
2014
show, part one |
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>
THE ZOMBIES EMERGE
2014 show, part two |
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>
A CHANGING CONCEPT
2015 show, part one |
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>
BUILDING PNEUMATIC FIGURES
2015 show, part two |
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>
ROLL UP, ROLL UP!
2015
show, part three |
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>
INTO THE TUNNEL...
2016
show, part one |
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>
MAKING MONSTERS MOVE
2016
show, part two |
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>
TO HELL AND BACK
2016 show, part three |
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>
SHARPENING THE
SENSES
2017 show, part one |
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>
A MAGNETIC ATTRACTION
2017 show, part two |
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>
THE BIG EXECUTION
2017 show, part three |
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Roll up, roll up! |
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The tenth
Halloween Experience opened at around 5.30pm on Saturday
31st October 2015, with its new selling point - pneumatic
moving figures! There were three of these, plus two more
static figures in the garden, and another in the porch.
Over 150 people came to roll up, roll up to the most
twisted show in town! Among the curious carnival cronies
were strange caged beasts, a conjuror with perplexing
illusions up his sleeve, and the fortune teller, Madame
Zelda, with her crystal ball!
Let me take you on a tour and show you some of my favourite
effects at the Carnival of Horrors... |
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A fearsome freakshow
awaits... |
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Following on
from 2014, I didn't think I could possibly cram any more
into the garden, but somehow I managed it for this year! It
was absolutely packed with stuff - in fact once everything
had been installed, you couldn't get to the back of the
garden any more! It all had to be built starting furthest
away from the path!
Visitors first came across a number of signs at the front of
the display. A small horn loudspeaker (of the type you get
at fairs and carnivals!) was attached to one of the
signposts - when visitors approached, a sinister voice urged
them to come nearer, telling them "The Master is expecting
you..."! |
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I would describe
signs like these as the 'pre-show' part of the display; they
get visitors' brains engaged as to the things they're about
to see, allowing them to buy into the concept more, and anticipate
what might be coming up.
All the lighting for these signs and the overhead festoon
lights flickered eerily, giving a creepy, run-down look to
the display. |
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Animated monsters in
cages |
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< In the first
of two cages at the side of the path was the wolfman,
standing upright with hairy hands gripping the bars. When
visitors got near, he began rocking back and forth and
growling angrily!
He had a great latex mask with realistic gnashing teeth! I
found some fake brown fur and attached this under the
figure's clothes, before cutting holes in them, such that
the fur was poking out, suggesting he was mid-transformation
from human to wolf!
> In the second cage, visitors saw a hunched figure in rags.
Suddenly, he lifted up his head with a snarling noise to
reveal a hideous deformed face, providing a great shock
effect!
I wasn't sure whether this so-called grotesque figure would
be a bit too gruesome for our very young guests, but I think
we got away with it!
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See the
wolfman and the grotesque in action
(.mp4, 17.3mb) |
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LED PAR 56s were
used to up-light the two figures in red and green, while
speakers mounted in the top of the cages were used for the
sounds.
The bars on each cage were made from pieces of 40mm PVC
pipe, sprayed with metallic paints to look old and rusted.
They looked very realistic! I used a hole saw fitted to a
drill to cut holes in the wooden cage bases and tops, which
the 'bars' were then slotted into.
The two figures were part of the same animation program,
running from the first Arduino Uno board in the control box,
and activated via a PIR sensor hidden at the front of the
garden. The CD that was triggered for this contained the
sounds for both cages; the wolfman on the left audio
channel, and the grotesque on the right. The figure
movements were then programmed based on the timings of these
sounds, so that everything looked in sync. |
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From Goddess to
Gorgon - a mysterious transformation... |
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The carnival
needed some magic, and I really liked the idea of including
a sinister magician-style figure, who would perplex visitors with
an intriguing optical illusion… but what would it be?
For the previous two years of the experience, I had included
a Pepper’s Ghost effect at the back of the garden, behind
the tree. This year, it wasn’t an option because the tree
had been removed! So instead I set about thinking how the
same effect could be used elsewhere, and possibly in a
different way.
The previous Pepper’s Ghost effects were designed so that a
translucent figure would slowly appear from nowhere and then
disappear again. But what about making something transform
into something else, in the style of the old Victorian grand
illusions I'd been researching? |
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I developed the idea of a large box in which visitors would see an
innocent-looking classical Greek head. A few seconds later,
it would slowly transform in front of their eyes into the
head of a snarling Gorgon, with snakes for hair!
This worked by means of what I dubbed a ‘double Pepper’s
Ghost’ - two Perspex panes angled at around 60 degrees to
each other, as in the drawing to the right. The prop heads
were positioned on either side of these. The result was that
whichever head was lit would be reflected and visible in its
adjacent pane, when viewed from the front.
What the viewer actually saw was reflections on two separate
pieces of Perspex, but when viewed head-on, they
would appear as though they were on the same horizontal and
vertical plane (ie. the same head morphing), as the Perspex
itself was practically invisible in the dim light. |
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See the
transformation effect with this video
taken during testing
(.mp4, 2.2mb) |
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I found a
fantastic latex Medusa mask that became the Gorgon’s head.
The Greek head was actually a flat printout on card, but
with dim lighting it still gave a realistic
three-dimensional reflection. Each was lit from above with a
PAR 16; these were then programmed to fade slowly and
alternately via a dimmer. When viewed from the front of the
box, the resulting effect was a fantastic transformation
between the two heads! Click the image to the left to see
both heads.
There were two important things needed to get the effect
looking right. Firstly, the angle of the two Perspex screens
needed to be exact in order to make sure that the two heads
were aligned for a good transformation, particularly when
both were ‘half-lit’ at the midway point of the fade, and
both heads could be seen; the facial features of each head
needed to line up with each other.
Adjusting the distances between the heads and the Perspex
allowed for them to appear the same size when reflected,
even if they were not physically the same dimensions.
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The other
requirement was that the two heads themselves obviously
needed to be obscured from the visitor, so that they could
only see them as part of the effect by looking into the box
from the front. This was done by surrounding the main box
with two extra wooden boxes.The inside of these boxes were
sprayed with non-reflective black paint, so that they would
not show up behind the heads in the reflections. The heads
were also positioned on top of black fabric to further avoid
this.
The larger of these two side boxes was styled as another
magic trick – the famous Sword Cabinet, with lots of
Arabian-style swords puncturing the sides. Again, the swords
were chopped so that they didn’t actually protrude into the
box and spoil the reflection!
To give it a gory twist, ‘blood’ was painted onto the box,
dripping down from some of the swords! A sign was placed on
the box advertising for a new Sword Cabinet Assistant! |
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I built a static
figure using the same pipe materials as for the other moving
ones, and dressed him in a great Victorian costume to become
the carnival conjuror! He was positioned in front of the
effect, gesturing to visitors to take a peek at his
mysterious illusion.
This was one of my favourite effects because it was great
fun coming up with the idea and experimenting with it – the
actual transformation looked brilliant, and it fitted really
well with the theme of the whole display.
The concept allowed me to create signs and an extra
character to go with it, and I liked the contrast it gave to
the shock effects of the moving figures.
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Zelda reveals all! |
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Madame Zelda,
the fortune teller, was the third pneumatic figure
encountered by visitors. I wanted her to have an area of the
garden all to herself, surrounded by a canopy-like structure
to give the impression of a fortune teller’s tent. From
within, various sparkling lighting effects emanated to give a sense of
dark and mystical forces at work.
When triggered via another PIR sensor, she leant forward to
gaze into her crystal ball, while intoning doom-laden
prophecies and incantations!
This scene offered up a prop-finding challenge that I was a
little concerned about – where on earth was I going to find
a crystal ball?! More accurately, where on earth was I going
to find a ‘crystal ball’ that wasn’t an actual crystal ball
that would cost me a fortune (see what I did there?) in some obscure
witchcraft or divination shop! It also needed to be able to
glow ominously by means of an internal light source. Not the
easiest thing to find…
As it turned out, it was a lot easier than I thought! I
found an old bathroom light fitting which had a glass sphere
on a wooden base, about 20cm wide. And since it was a
bathroom light fitting, it allowed for a good old fashioned
40W pearl lamp to be fitted inside it, which was then
connected to a dimmer. Turned upside down on a table, with
the lamp slowly dimming and brightening, it became a perfect
crystal ball! Sorted!
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See Zelda working
in this short clip from the display
(.mp4, 7.1mb) |
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The
touch-sensitive, 'reveal your fate' part of this scene was
eventually developed into a computer-based projection that
displayed visitors' fortunes on a large board in
the fortune teller’s tent.
The board would initially appear ordinary, with a message
inviting visitors to place their hand on a touch-sensitive
plate positioned on a plinth at the edge of the path (as in
the photo to the left). Upon
touching, the effect would be triggered; the letters on the
board would re-arrange themselves to magically reveal the
visitor’s fortune in front of them!
This was a really exciting feature. The system to make it
work involved a relatively complex sequence which required
the triggering of two separate computers. The first
contained the projected graphics that were programmed to
display a randomly selected message (sorry – it was to be no
more clairvoyant a system than that!).
The second computer ran a synchronised lighting and audio
sequence that played whooshing sounds and also a DMX
lighting sequence that lit a concealed mirror ball and ran
other lighting cues to give magical sparkling effects as the
message appeared. There were 30 possible ‘fortunes’ to
provide lots of variation and surprise to the effect.
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Later on in the
evening, however, it went a bit pear-shaped. Perhaps it was
the damp air or outside temperature affecting the touch
sensor, but what we eventually ended up with was the system
endlessly triggering itself in a rather comical way – no
sooner had it reset itself from one message, another
appeared! Gradually
it got worse until it jammed the computers and the whole thing
had to be switched off!
Doubly ridiculous was the fact that during the earlier part
of the evening where it was working correctly, only a few
visitors noticed the touch sensitive plate at all! But as
soon as we switched it off, suddenly everyone was trying it
out and of course nothing was happening! Eventually we took
the plinth out so it wouldn’t be seen!
It was an ambitious effect that was well conceived, but I
confess to not fully testing it in an outside environment
beforehand, and lost out on its extended use as a result! |
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Adding some fiery effects |
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There was room
for one more figure at the carnival; the fire-breather! A
big plume of smoke was ejected from one of the torches he
held outwards, illuminated by a concealed PAR 16, giving the
impression he was breathing fire!
This was another static figure, with a one-inch pipe
threaded up his back and into the torch, which delivered
smoke from a hidden smoke machine. This worked in a similar
way to the water-pouring zombie in the 2014 display.
I liked this chap’s latex mask; a corpulent face with puffed
cheeks in a ‘blowing’ expression, making it clear to
visitors that he would be making another big expulsion of
smoke at any minute!
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The final
surprise awaiting visitors was in the porch, themed once
again with lots of rags and drapes. As with the previous
year, a large piece of scrim was hung from ceiling to floor.
When visitors approached, a sinister clown figure was lit up
behind it with bright strobe light flashes and an evil
laugh! |
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A spooky sideshow
of scares! |
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2015 feature: a closer look at the
pneumatic effects
See the pneumatic figures
operating at the display, followed by a closer look at the
system required to make them move, in this special extended
clip
(.mp4, 47.5mb) |
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The carnival
display was brilliant fun, with around 150 people coming to
see it across the evening! The star of the show was
definitely the wolfman, which several people assumed I'd
bought as a full size prop from somewhere, rather than
building it myself, so I was chuffed with that!
What I particularly liked this year was the scope of the
theme itself - it gave me the opportunity to broaden the
fantasy of the environment which the figures inhabited, such
as with the building of the cages and the fortune teller's
canopy, and also through the use of signs and sounds in the
garden which all helped to heighten the illusion of a
carnival atmosphere.
I felt that it was significantly different from the previous
year too...there were less shock effects, and everything was
lit slightly brighter, in a way that would highlight the
figures well, much like at the 2006 display nine years
previous. After all, the reactions from our punters would be
mainly generated by these figures, and I think the fun lay
in walking down the path and seeing how they would move when
approached.
Huge thanks goes to my cousin Chris, and also Sam (making a brief
Halloween Experience return!) and his partner Lisa for their
valuable help with setting up. They went to town
adding in the cobweb, chains and fabrics to make the show look its best! Sam also, as always,
provided me with all the power equipment and lighting for
the display.
The biggest credit must go to
David Buckley, who
throughout the whole building and testing process sent me
huge amounts of information and advice on everything to do
with constructing and optimising the pneumatic elements. I
sent David some video and photos of the finished display,
and he replied with this kind message:
...You put on a fantastic show.
There are set designers, set dressers, prop makers,
pneumatics experts, computerists, programmers, the list goes
on and on but rarely can they do more than one thing or even
want to, but you did it all and made it all work, well done.
I hope you have a great Christmas and go on to even more
impressive things next year.
Yours
David
So now I had pneumatic figures to add to the Halloween
arsenal - where to from here...? It would be something Sam
said to me in passing at this year's display that would get
me thinking up a crazy new project for 2016... |
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