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>
INTRODUCTION
a
fascination with imagination |
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>
THEME PARK MAGIC
inspirational rides and attractions |
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>
A PHANTOM PLOT UNFOLDS
a 2003 test from Disneyland ideas |
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>
THE HAUNTING BEGINS
five
years of Halloween, 2004-2008 |
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>
BACK FROM THE GRAVE
2010-2011 with new technology |
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>
A 2013 RESURRECTION
a mix of new and age-old effects |
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>
DAWN OF THE UNDEAD
2014
show, part one |
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>
THE ZOMBIES EMERGE
2014 show, part two |
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>
A CHANGING CONCEPT
2015 show, part one |
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>
BUILDING PNEUMATIC FIGURES
2015 show, part two |
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>
ROLL UP, ROLL UP!
2015
show, part three |
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>
INTO THE TUNNEL...
2016
show, part one |
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>
MAKING MONSTERS MOVE
2016
show, part two |
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>
TO HELL AND BACK
2016 show, part three |
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>
SHARPENING THE
SENSES
2017 show, part one |
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>
A MAGNETIC ATTRACTION
2017 show, part two |
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>
THE BIG EXECUTION
2017 show, part three |
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Showtime! |
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At 5.30pm on
Monday 31st October 2016, the Tunnel of Hell opened! Around
300 visitors came to see us across the evening! I was
surprised by how much people of all ages seemed to enjoy it,
and many wanted to go through it a second time, or even a
third! The tunnel gave many people a scare, and it was huge
fun seeing how they reacted to the shocks and surprises
inside.
Let’s have a closer look at the journey through the Tunnel
of Hell.
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Entering the tunnel... |
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The entrance to
the tunnel was quite imposing, up-lit in red, with
flickering torches on the walls either side. These were
metal sconces with LED tape coiled around the inside. The
sign lettering above the entrance was made from more 6mm MDF
cut out with a jigsaw. |
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< I always think
that adding signs like these add a bit of extra fun and also
get visitors more attuned as to what they're about to see;
they played a part in ramping up the suspense ahead of
entering the tunnel.
> A sign to explain the tunnel to visitors. |
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I felt that it
was important to keep the lighting inside the tunnel quite
minimal, with just enough so people could see where they
were going (!) but dim enough that it would appear gloomy
and intimidating. I thought that a passageway leading into
the darkness was just what was needed to fire up people's
imaginations - perhaps the most powerful tool to generate
fear! |
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Only five PAR 16s with red gel were used to internally light
the tunnel, mounted at various points at the top of the
walls. I positioned most of these so that they were more or
less shining in the direction of visitors as they walked
through, making it harder to see what was coming up!
Creating a more dimly-lit tunnel would also help to
intensify the effect of the lighting from each scene as it
was triggered.
One thing I particularly liked was how the pieces of
brickwork vinyl on the walls really came to life under the
red lighting. As these were lit by different PAR 16s, when
each light flickered, different sections of brick also
dimmed, which helped to make the tunnel's interior look more
strange and unworldly. |
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Upon entering,
visitors were confronted with the first scene. In front of
them, through a scrim, a man was visible, bound to a chair
with rope. Suddenly, a big swarm of wasps began flying
around the man, while a loud, angry buzzing was heard. The
man rocked back and forth in the chair, screaming and
wailing in agony.
This scene was based around the Vestibule stage of
Dante’s Inferno; the entrance to Hell. Here, those that
were indecisive in life were punished by being ‘stung into
action’ with wasps and hornets. It was an interesting
process thinking about how best to create the illusion of
all these wasps; eventually I decided to do it with a
projection. |
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An ultra-short
throw projector, set back from the window by about a metre,
was used for this. The projection’s default state was a flat
red image on the surface of the scrim, looping from a DVD.
Upon triggering the effect, a DVD track was then started
containing the sounds for the scene, and the video of the
wasps flying in and around (graphics created specifically
for the effect).
It looked very effective; the scrim allowed for the wasps to
be clearly seen, but the red lighting behind it also made it
possible to see the figure in the chair through it. The
scrim’s translucency also gave the scene a nice ethereal,
hazy appearance. |
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The figure in
the chair was moved using a windscreen wiper motor! I had
originally planned to use a pneumatic cylinder to move him,
but his top half was very heavy, and I felt it would be too
much of a demand on the relatively small air compressor. The
wiper motor had enormous torque (you didn’t want to get your
hand in the way of it!) and it made easy work of moving him
back and forth. The figure had to be tightly fixed to the
chair to prevent him from falling off when moving! The motor
was switched on and off via a relay operated by the scene’s
controller board.
This was my favourite effect in the tunnel as I thought the
projection worked really well, and I loved the overall look
of it. |
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See
this first scene and its workings in action
(.mp4, 13.9mb) |
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Turning right
and moving further into the gloom, visitors came across the
second scene...
This was a figure hanging in chains, lurking in the
darkness. When visitors came near, he suddenly moved towards
the window, wailing and pleading for them to help him! This
was a great shock effect, giving many a scare!
I liked the use of the big chains here, as they made him
rattle and crash about a lot more as he moved. I found quite
a vicious-looking big fake hook too, which was hung
menacingly close to him! |
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The figure
(previously my 2014 Pepper’s Ghost!) was mounted on a frame
which was screwed into the old tree stump. This needed
screws of enormous length as the wood was quite rotten!
A PAR 16 above the figure was switched on each time he was
triggered, giving a cold, steel blue, down-lit appearance,
contrasting nicely with the red light in the tunnel.
He was usually in semi-darkness, which of course helped to
create a shock when he suddenly lit up and moved forwards!
The sound for this scene was played as a digital file from
one of the AdaFruit Audio FX boards in the main control box.
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See the figure in action!
(.mp4, 5.7mb) |
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Moving further
round the corner, visitors encountered a big troll-like
monster holding a large rock above his head! Lit up by
strobe light flashes, he then brought the rock down towards
the visitors with a loud roar!
But suddenly another troll, also with a rock, appeared
behind them! Both bashed their rocks angrily before
disappearing back into the darkness.
These figures worked brilliantly, and one thing I hadn’t
anticipated was the added bonus of the wire mesh on the
window.
Originally I had put the mesh in to prevent visitors from
being able to touch the effects, or escape the tunnel via an
unconventional route! But it also gave the figures something
to bang into, which made a great loud crashing noise, and
this intensified the overall effect!
I deliberately put these two figures opposite each other in
the tunnel; my hope was that a visitor reacting to the first
troll suddenly appearing, would then be startled again by
the other troll bashing against the window directly behind
them!
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> This is one of
my drawings showing early ideas for the scene (these figures
were originally known as the 'giants').
Here I've suggested putting strobes above the
figures, and scrim fabric behind the mesh. In the final
setup however, the strobes went underneath the figures to
up-light them, and the scrim was not added, as the figures
were normally in darkness and so would already be hidden. |
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These figures
were inspired from Circle IV of Dante’s Inferno,
a place in Hell reserved for Hoarders and Wasters. Here,
there are souls whose punishment is to ram enormous rocks
into each other. I adapted this idea slightly to make two
troll-like monsters who appear to be trying to hurl rocks at
our visitors!
And what about those rocks...well, using actual rocks
was thankfully not an option, so the ones held by the
figures were made out of paper mache, something I’ve not
done since I was about five years old, so that meant a lot
of fun getting sticky with newspaper and PVA glue for the
first time in about twenty years!
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See the trolls move!
(.mp4,
11.1mb) |
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At the second
corner of the tunnel, visitors saw ghostly trapped souls,
floating ominously in the gloom. A reaper figure with arms
outstretched gazed up at them from below. I decided to
include this scene after seeing a craft tutorial by Ashley
Phipps on
SimplyDesigning, who
came up with the original idea for the heads, and I thought
that I should have a go at making some myself!
I had originally intended to put a UV tube along the base of
the window, in the hope that the white gauze would fluoresce
under UV light as the heads floated up and down. However, I
discovered later that the heads actually did diddly squat
under UV light, as the fabric didn’t have the necessary
pigment (who knew?!). So in the end I cheated and aimed a
blue PAR 56 at them! I think this actually improved the
scene however, as the UV light would not have made the heads
appear nearly as bright - their blue glow looked really
spooky in the darkness.
This scene was very simple, with no
controller required. Extending out on rods over the top of
the tunnel, in line with the window, were three 20rpm motors
that turned pulleys. The heads were attached to strong black
fishing line (black to avoid the line being seen) and then
fixed to the pulleys. |
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The motors
turned the pulleys in one direction, winching up the heads
until they hit stoppers just under the motors, which caused
them to start turning the other way, and the heads started
moving downwards again. This cycle repeated all evening, and
I cut the pieces of line at different lengths so that the
heads would become out of step with each other…some going
up, some going down…it gave more variation to it.
In truth, this was probably my least favourite scene during
the construction stage, as I wasn’t convinced that it would
look any good, until I saw it working properly! Once it was
all going, I thought the heads looked fantastic! The black
thread disappeared completely into darkness, and it really
did look like the heads were floating!
I also liked the way that this scene contrasted with the
others in the tunnel. While the other scenes had figures
that would jump out or attempt to startle you in some way,
this was a comparatively gentle scene, but it still looked
visually impressive and quite eerie. |
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See the effect working
in this short clip
(.mp4,
10.8mb) |
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The tunnel
needed a climactic scene to finish, and I thought a good way
to do this would be for visitors to come face to face with
the devil himself! He was positioned in a little alcove
behind some bars (recycled from the 2015 wolfman’s cage!).
When visitors came near, he would suddenly lean towards the
bars and speak a demonic phrase!
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The devil was
another pneumatic figure, which worked in the same way as
the trolls. What I particularly liked about him was that he
had two different phrases to speak (“Abandon hope, all ye
who enter here!” and “You! You who has dared to
disturb this hellish place!”). These were stored on the
second AdaFruit board in the main control box. When the
effect was triggered, the board played a randomly selected
phrase, giving the figure more variation.
Not only that, but I can now reveal that after all these
years of building monsters and ghouls, I finally lent my
voice to a figure in the Halloween Experience…the voice of
the devil was me! (slowed down and made to sound a lot more
demonic, but it was me!)
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As a backdrop to
this scene, I wanted to attempt the classic ‘silk billowing
above a fan’ to create a flame effect. So a large piece of
silk was stapled at the back of the scene, from floor to
roof. A fan was put underneath, and a red PAR 56 behind it.
The result was a great fiery effect that rushed upwards behind
the devil figure, and made the whole scene look more
imposing. |
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See the devil at work in this clip
including early test footage of the flame effect
(.mp4,
6.0mb) |
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Having reached
the end of the tunnel and escaped into the open air again,
visitors found themselves in a more serene area in the
porch, with lots of blue whirling and shimmering light. In
front of them was a large mirror on the wall. A sign below
urged them to gaze into the mirror and press the button
below it to see what was in their soul. When they did, they
saw a ghostly donkey's head suddenly appear in the mirror,
with a startled “ee-awe” sound!
Now, if you’ve ever been to Blackgang Chine (and I have once
or twice…!), you will know exactly where the inspiration for
this final scene came from…Rumpus Mansion! The
haunted attraction at the Isle of Wight theme park has a
scene like this about halfway through, and I confess to
liking it so much that I shamelessly copied it for the final
part of the 2016 display! I used some music from this
attraction too as the looping soundtrack for this scene.
I did add my own little spin on it by putting the donkey’s
head on a pneumatic arm such that it moved up and down with
the sound effect. Owing to the way this operated (the air
pressure 'held' the head upright, and was then released to
make it move downwards on cue) it was not possible to fit a
regulator, so as a result it had full 3-bar air pressure to
move it, making it a lot more violent than I’d first
imagined (so much so that sometimes the whole wall shook as
it moved!) but I think this gave it a more startled feel! |
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How did the
mirror work?
The part of the
wall directly behind the mirror was cut out, to make a
window that was bordered by the silver frame. Behind this
was the donkey's head mounted on th e moving arm. Directly
above it was a PAR 16 to light it up on cue. The head was
then surrounded with black fabric. |
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The mirror was
made from clear Perspex coated with a film that turned it
into a one-way, or ‘half-silvered’ mirror. This meant that
when the space with the donkey’s head was in total darkness,
the Perspex behaved as a mirror. To help with this, I
positioned another light above the mirror facing towards the
visitors, so that they could see their own reflection
clearly. When the head behind the mirror was lit up, it
became visible through the Perspex. Looking through the
one-way film reduced the apparent brightness by about 50%,
which meant that the black fabric surrounding the head
completely vanished, and the head itself had a nice
floating, ghostly look to it.
This was actually the very first time I’d made a push
button-activated effect for a show, and it provided quite a
bit of fun. It reminded me of the buttons in the
Magic Forest at Paultons Park, if you've been reading
this section all the way from the very beginning...! |
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See the mirror in action in this short clip
(.mp4,
6.7mb) |
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The button had a
light inside it which turned on when the effect was ‘ready’
(this effect had a 10 second ‘reset’ duration in place, just
like the others) and it triggered an Arduino board, which
controlled the two air valves needed to move the head, as
well as triggering a VenueMagic SC+ timeline on a computer,
which switched the light above the head on and off via a DMX
dimmer, and also played the sound effect.
The main reason that I wanted to include this effect was
that throughout the design of all of this I was conscious of
the fact that very young visitors might not have felt brave
enough to go through the tunnel, what with it being a lot
more intimidating than previous years. But I still wanted
them to feel part of it, so I kept the path open so that
they could still walk to the front door and bypass the
tunnel. I thought it would be good to have something
animated in the porch that they too could also see, so the
mirror scene went in. I also thought it contrasted well with
the tunnel, acting as a finishing point and rounding off the
whole experience (for those who braved the tunnel first!) in
a fun way. |
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Journeying to Hell and back for Halloween 2016... |
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James's Tunnel of Hell tour
Let me be your guide on a
behind the scenes
tour of the tunnel in this seven-minute feature
(.mp4,
90.9mb) |
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Full attraction walkthrough
Experience the tunnel again
with this great walkthrough perspective video
(.mp4,
36.7mb) |
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I was so pleased
with how much fun people had on their journeys through the
tunnel. The project was pretty colossal but, as with all of
these things, I found that the further I ventured into
figuring out how everything was going to work, the more I
felt compelled to see it through and build it! At the time
it was by far the biggest and
most complicated project I’ve done for Halloween - it makes
me laugh to think that during the
final week of installing, it all slotted together so well,
with very few problems!
This was also the year that the Halloween Experience broke
out into social media! Loads of people wanted to film it on
their phones and tablets, and even take selfies with some of
the monsters! Some of it ended up online, and I was lucky
enough to see some of these videos a few days later. Hearing
the screams, shrieking and laughter of people I'd never met was a bit like striking gold - that
was how I had hoped the tunnel would entertain people when I
first came up with the idea, so it was wonderful to see it
for real. |
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The tunnel was
designed to entertain and slightly scare those who
entered, and I think it did exactly that, to a wide age
range of people. I suppose that because I'd come to know
every inch of it, I had become de-sensitised to the things
that people would encounter inside. But we certainly had a
good few screams from both children and adults across the evening!
What I loved most about it was that it completely
transformed the experience; instead of simply walking along
the path and viewing a display, now visitors were part of
the experience themselves! It was so much more immersive!
Things jumped out and happened to THEM!
So many people said nice things about it, and seemed
genuinely impressed! Some parents said afterwards that they
had to persuade their children to go inside, but once they
had been through, they said that they were glad they changed
their mind!
What was also great was that a lot of people wanted to go
through it more than once! Watching it entertain a record
number of people on that night - twice as many as the
previous year - made it one of the most enjoyable and
rewarding things I’ve done.
Best part of the evening by far!!! Hope you continue it next
year the kids loved it. Giving Baddesley a scary name for
Halloween!
Eugene Glasspool
Both my kids look forward to your display every year.
This was by far the best yet! Well done fellow ghoul lover!
Kathleen Lockyer
(Comments received on this site from visitors to the 2016
display.)
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In the weeks
that followed, it seemed obvious to me that the tunnel
format could be re-themed to create something new in the
future! It had never proved more popular with visitors, so
there just had to be another! It would soon be time
to get thinking up some new scares for 2017... |
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