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>
INTRODUCTION
a
fascination with imagination |
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THEME PARK MAGIC
inspirational rides and attractions |
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>
A PHANTOM PLOT UNFOLDS
a 2003 test from Disneyland ideas |
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THE HAUNTING BEGINS
five
years of Halloween, 2004-2008 |
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BACK FROM THE GRAVE
2010-2011 with new technology |
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A 2013 RESURRECTION
a mix of new and age-old effects |
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DAWN OF THE UNDEAD
2014
show, part one |
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THE ZOMBIES EMERGE
2014 show, part two |
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A CHANGING CONCEPT
2015 show, part one |
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BUILDING PNEUMATIC FIGURES
2015 show, part two |
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ROLL UP, ROLL UP!
2015
show, part three |
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INTO THE TUNNEL...
2016
show, part one |
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MAKING MONSTERS MOVE
2016
show, part two |
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TO HELL AND BACK
2016 show, part three |
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SHARPENING THE SENSES
2017 show, part one |
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A MAGNETIC ATTRACTION
2017 show, part two |
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THE BIG EXECUTION
2017 show, part three |
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Sharpening the senses |
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As 2016’s
Tunnel of Hell had gone down well with visitors, I
definitely wanted to see what else could be put inside the
enclosed walkthrough structure. After all, Winston Churchill
once said “If you are going through Hell, keep going”
– so that’s exactly what I did, and created a new show for
2017!
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With the idea of
a journey into Hell ticked off the list, I decided that I
needed to think up something entirely new for the tunnel. It
would largely follow the same layout as last year, but I
wanted it to feel like a totally new show, so it needed new
sets, props and a whole different cast of moving figures.
Fortunately, there was an idea for a theme that I’d had
stored away in my mind for about three years.
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Image credit: Merlin Entertainments |
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In 2014, I
visited the London Dungeons, just ahead of Halloween.
The attraction offered perilous encounters with some of
London’s most villainous rogues and rascals, including a
close shave with Sweeney Todd, a visit to the gunpowder
stores of Guy Fawkes, and a narrow escape from a knife-wielding
Jack the Ripper!
In total, there were around twenty different shows, and also
two rides; a boat ride through the darkness to the famous
Traitors’ Gate to begin, and a drop ride to certain doom to
finish! |
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It was a
stunning and immersive experience.
At least, it was until the fire alarm went off about halfway
round and we were all evacuated... Thankfully, there was no
fire. Nor was it part of an unconvincing retelling of the
Great Fire of London.
Still, I must be only one of a few who can claim that
they’ve been led along the South Bank to a fire assembly
point by Henry VIII, and it was well worth the unexpected
interruption to the tour to attain this distinction!
Back inside… each set featured a collection of visual tricks
and special effects, and was cleverly designed to envelop
you in a different historical time period.
A lot of the fun and excitement was generated by the
performances of the actors within each scene. Ranging from
the mischievous to the dangerous, characters sneered and
jeered at visitors, variously inviting them to ‘try out’
torture implements, navigate disorientating passageways, and
even stand on the gallows to await ‘execution’! |
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Image credit: Merlin Entertainments |
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Remembering this
experience, I decided that I would transform the tunnel into
a dungeon for 2017!
It could have all sorts of deadly devices of torture and
torment, and a gang of axe-swinging and blade-wielding
figures that loomed at guests as they walked through. None
of this would actually be deadly of course, but the
idea was perfect - I wanted this to be the most jumpy and
scary show yet! |
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Creating new characters |
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Something that I
wanted to improve on this year was the sounds. I really
wanted the figures to actually ‘speak’ to visitors, instead
of just roaring and groaning. The performances of the
actors at the London Dungeons were one of the key
components in bringing each scene to life. Their shouting,
taunting and emoting to the guests really added a lot to it,
and I felt that adding some vocal effects of a similar style
for my own characters would create a much more coherent and
engaging experience for those walking through the show.
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Of course, I
could have gone another step further and recruited
some live actors to lurk behind each of the windows along
the trail, but I suspected that this would probably
traumatise some of our youngest visitors! Writing some
scripted lines to be recorded as original voices for each of
the moving figures would nevertheless make each encounter
more 'human'.
But which characters would appear?
Developing the initial ideas for each scene inside the
dungeon was a surprisingly quick process, as I had lots of
possible ideas. I used the grisly horror stories of Edgar Allan Poe for
some early inspiration.
This felt like a great universal theme that would be
instantly recognisable; everyone has an idea of what a
dungeon might be like, and it was great fun thinking up
things to tantalise and terrorise those who would venture
inside. |
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Image credit: Merlin Entertainments |
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Illustration by Harry Clarke for Edgar Allen Poe's
Tales
of Mystery and Imagination (1919) |
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My basic layout
was this… waiting at the entrance would be the ‘axeman’, a
menacing hooded figure holding a big axe. Then as visitors moved
further inside, they would be startled by a grisly man
warning them of the dangers ahead. Next, they would
encounter a guillotine, being operated by a snarling figure
who would invite them to be the next victim! Further round
there would be a man being stretched on a torture rack, and
to finish, visitors would witness a figure hanging in a
noose, who would suddenly drop through some trapdoors by way
of an execution!
Writing and drawing this all out on paper is always the easy
part! At this stage, I didn’t really know what half of the
figures would look like, and I wasn’t sure how I was going
to make the other half work! But all in good time… I decided
that I would produce the recorded phrases for the figures
first; the voices would help to conjure up visual ideas as
to how these characters would look and move.
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Voices of the
dungeon |
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My own minimal acting skills
were certainly not going to be sufficient to create the sort
of drama I was after, so I found a very talented voice
actor,
Darren Altman, to do the job for me! Darren has
produced a huge body of voice work for radio and television,
online platforms, video games and beyond. I sent him the
script I’d written, full of silly puns and warnings about
avoiding the axeman and sharp blades, and he sent me back a
demo track. It sounded fantastic; he was definitely the
right man for the job! |
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One afternoon we
did a recording session over the internet. I had by this
point decided on the latex heads that would go onto each
figure (left) so I showed photos of these to Darren as we
recorded each track, to help with creating a sound to match.
Darren came up with distinct voices for each character
within seconds! He was also able to suggest ideas for extra
sounds; it was incredibly impressive! I remember having a
big smile on my face all the way through the recordings; it
was great to hear the characters being brought to life for
the first time!
We recorded multiple different phrases for each figure. This
would allow for playback of a randomly selected track each
time a scene was triggered, and give more variation to each
journey through the dungeon! |
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Read the
script used for the recordings
(.pdf,
0.5mb) |
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Hear part of the demo -
clip from Darren's demo
read-through of the first scene tracks
(.mp3,
1.0mb) |
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A
funny sort of fear... |
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People of all
ages, some from as little as two or three years old, come to visit, so when I’m designing the props and figures, I’m
always a little unsure as to what level of gruesomeness I
can get away with! The Tunnel of Hell was stocked
with monsters and wailing figures that jumped out from the
darkness, and I was surprised that even our youngest
visitors seemed to cope with these sudden encounters,
without running away terrified!
This year, I planned for the theme to be considerably more
macabre, with a pathway littered with torture, beheadings
and hangings! But this would all be created in a very
bloodless and silly way, and I felt that so long as there
was a good dollop of gallows humour in the mix (quite literally in this
case), it wouldn’t give anyone nightmares afterwards!
The new voice effects would be a great way of heightening
the atmosphere for visitors. I wanted to enhance this
further with a new set of graphics and signs. This has
always been one of my favourite ways of getting visitors’
minds onboard with whole concept. It can also have the effect of
creating more excitement, anticipation or fear! |
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Once again, the
London Dungeons provided some good inspiration. Their
brochures and advertising material made great use of puns
and witty warnings to entice guests to their attraction in
much the same way as the characters inside it!
I created several of my own signs styled as wooden boards,
each with a daft inscription offering tips on how to survive
the experience!
Visitors were advised to ‘keep their heads’ and hurry along
- ‘chop chop!’ – to avoid meeting a gruesome end at the
hands of the axeman!
Other signs, warning of things such as the use of smoke and
strobe lighting, were all refreshed with the new theming
too. |
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But what about
the effects and characters that these signs and sounds
referred to? As things stood, they didn’t exist. I had all
these crazy ideas on paper for animated figures and props;
most significantly more ambitious than in previous years. It
was time to start thinking about how they could be created
for real… |
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