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>
INTRODUCTION
a
fascination with imagination |
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THEME PARK MAGIC
inspirational rides and attractions |
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>
A PHANTOM PLOT UNFOLDS
a 2003 test from Disneyland ideas |
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>
THE HAUNTING BEGINS
five
years of Halloween, 2004-2008 |
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BACK FROM THE GRAVE
2010-2011 with new technology |
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>
A 2013 RESURRECTION
a mix of new and age-old effects |
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>
DAWN OF THE UNDEAD
2014
show, part one |
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>
THE ZOMBIES EMERGE
2014 show, part two |
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>
A CHANGING CONCEPT
2015 show, part one |
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>
BUILDING PNEUMATIC FIGURES
2015 show, part two |
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>
ROLL UP, ROLL UP!
2015
show, part three |
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INTO THE TUNNEL...
2016
show, part one |
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MAKING MONSTERS MOVE
2016
show, part two |
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>
TO HELL AND BACK
2016 show, part three |
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>
SHARPENING THE
SENSES
2017 show, part one |
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>
A MAGNETIC ATTRACTION
2017 show, part two |
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>
THE BIG EXECUTION
2017 show, part three |
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Traitors! Your time has come! |
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The Dungeon of
the Doomed opened on October 31st 2017 at 5.30pm.
Incredibly, around 400 people visited us across the evening.
At one point, there was a steady line of visitors walking
through it for about five minutes!
It was certainly the scariest show yet, with some needing
more than a little encouragement to venture inside... and
that was just the adults! |
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This way for the chop... |
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The entrance was
lit in green and featured new jigsaw-cut lettering across
the top. Choosing a longer name for the walkthrough and
reproducing it in a curvier font made the cutting process a
lot longer than last year! I only had myself to blame for
that one...but it did look impressive when lit at night. I
added the two flame pots either side of the entrance to make
it look more imposing. |
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> Surrounding
the entrance were several signs themed as old wooden boards,
designed to entice curious visitors to step forth into the
darkness.
These were my usual pun-laden work(!), with references to
the axeman who awaited his victims! Visitors were urged to
"look sharp", "keep your head", and to avoid keeping him
waiting..."chop chop!"
I wanted these signs to help fire up people's imaginations
and allow them to anticipate what sort of things they might
encounter. This in turn would hopefully create a bit of
trepidation before they went inside! |
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The signs and
the entrance effects were the first step to creating the right
atmosphere.
For me, there were a number of things that might not be
noticed by many, but would certainly be noticed if they
weren't there! For example, the background music, with
oppressive drums and sinister violins, drifting out of the
entrance, gave visitors another clue that something ominous
awaited them. It then served as a bed on which all the other
sounds from each scene were layered, unifying the encounters
with each character.
Holes were cut into the walls so that the speakers could be
mounted behind them, making them less obtrusive.
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The lighting
design is, for me, one of the most magical elements. Even
completely static or uninspiring scenes can be totally
transformed with lighting, including using it to create shadows and silhouettes.
I chose green as the main colour for this year, to match the
dungeon theme, so all of the gels on the internal lighting
were changed to this. From there, I could use some great
differing colours to light each scene.
I really liked using vivid red and blue washes (provided by
LED par cans) to contrast against the green tunnel light.
Fast or startling movements and sounds leant themselves to
sudden and harsh white illumination or brief bursts of
strobe lighting. |
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The lighting was
made up mainly of PAR 16s for the internal space and about
half of the scenes. Many of these ran from DMX controlled
dimmer channels to provide flickering 'flame-like' effects,
or timed cues for animated elements.
For additional lighting of some of the figures I used PAR 36 spots
with coloured gels. LED PAR 56s were used to create colour
washes, and also colour changing effects for the guillotine.
Strobe lighting was used in the first and last scenes to
provide flashes of lightning. |
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The first scene
was one of my favourites. Through a window,
the axeman could be seen, staring menacingly and holding a
big axe. There was a loud clap of thunder and some flashes of
lightning, before he spoke, warning them
that their "fate awaits", and to "try not to lose your
head...!".
Another burst of thunder and lighting, only this
time...his own head had vanished, leaving a gruesome severed
neck! His sinister laughter continued as he faded into the
darkness. |
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This was the
first effect I came up with for this year's show. The secret
to the transformation was a big piece of perspex (1.5m x 1.0m) coated with one-way
film, and two separate but very similar figures - one with
head, and one headless!
Behind the perspex was the full axeman figure, with head. He
had a 50mm cylinder in his arm to enable him to raise and
lower the axe as he spoke. This figure was normally lit,
with a single red PAR 16 directly above. Opposite
the perspex, hidden from view, was the headless figure. This
also had a PAR 16 overhead (as shown above), but was normally in
darkness. |
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When only
the figure behind the perspex was lit, visitors saw a figure
with a head. When it was time for the change, the PAR 16
above the headless figure was switched on, and the other
figure was put in darkness.
The one-way film on the perspex made it behave like a
mirror; now visitors were looking at a reflection, instead
of directly through it. Careful alignment of the two
figures, in terms of both distance away from the perspex,
and the angle that each was positioned at, made it appear
that the same figure had suddenly transformed and become
headless!
The position of the observer was fairly critical here, so I
made the window that the visitors looked through about 30cm
narrower than it was in 2016, to reduce the viewing angle,
and also hide the headless figure from view. This figure had to be
surrounded with black fabric to avoid walls and other parts
of the structure reflecting in the perspex too. |
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I also put black
gauze across the window, which did a good job of disguising
the edges of the perspex. There was a long piece of black
wood directly to the right of the window that shielded the
headless figure from the observer (so it could only be seen
as a reflection opposite, and not visible directly!). Barn doors on
the PAR 16s above helped to keep the light on the figures
only, and avoid unwanted areas being lit.
One interesting point is that since the headless figure was
to be viewed as a reflection, it had to be built as a
mirror image of the other, with the axe in the opposite
hand! I was really pleased with how this all looked in the
dark, and I thought the voice effects matched the final look
of the character really nicely. The
thunder and strobe lighting flashes gave a more startling
edge to the transformation, and were also key to jangling
the nerves of visitors as soon as they entered! I wanted
them to be hit with a shock as soon as they stepped inside! |
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Watch
your step with the axeman!
(.mp4, 10.8mb) |
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Read my notes and diagrams
on the design of the transformation effect
(.pdf, 1.0mb) |
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Moving further
into the gloom, visitors were startled by a gnarled figure
falling down in front of them! He warned them not to "...hang
around 'ere! The axeman'll cut yer head off!"
The idea for this came from me being a little bit
sadistic!... I'd noticed how many people had jumped at the
figure in this space in 2016, and was surprised since it was
permanently there, even in semi-darkness. It didn't move
into view, it was simply lit up, then it began
moving.
So I thought - how about something that isn't there at
all when you first approach, and instead comes crashing
down against the window, for maximum scare! This certainly
had the desired effect!
The figure was mounted on a frame above the window, and used
a 200mm cylinder to move; twice as long as most of the
others, to account for both the weight of the figure, and
the angle it needed to be moved through (about 100 degrees,
so as to be normally hidden from view). This, combined with
a 4-way air valve, helped the figure to move both upwards
and downwards, quickly and energetically! |
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Don't
hang around 'ere!
(.mp4, 9.5mb) |
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Rounding the
corner, visitors encountered the first big prop; the
guillotine!
< In the space opposite, a wizened old man heaved on a rope,
asking "who'll be the first to stick their neck out?!".
> The guillotine lit up red...a victim locked into its base
was pleading for help. Suddenly, amid maniacal laughter and
flashes of light, the blade came plummeting down,
decapitating the victim with a loud thud!
The sounds for this scene were created in stereo, with a
speaker either side of the walkway, such that the voice of
the old man came from his side, and the wailing sounds of
the victim and the sound effects of the guillotine came from
the other.
This scene used DMX-controlled LED lighting, run from a
VenueMagic timeline. This allowed the old man figure to be
initially lit in white, then fade to a deep red. The
opposite was true for the guillotine - first lit in red, but to accompany
the sudden drop of the blade, the same light then produced some bright white flashes to enhance the surprise! |
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Watch the guillotine in action!
(.mp4, 17.6mb) |
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Read the build notes
- my initial drawings on assembly of the guillotine
(.pdf,
1.0mb) |
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Beyond the
guillotine, the torture rack came into view! A shadowy
figure turned a big handle, stretching his victim bound in
rope on the rack, as he shrieked and shouted!
This was an interesting prop to build because I initially
didn't know what it should look like! In the end, I used two
pieces of 150mm diameter pipe as the 'rollers' for the rope,
and held them with box-like mounts at either end, giving it
a medieval-type look. |
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One funny part of this was that I somewhat overlooked the
fact that if the 1.5m-length figure to go on the rack was to
be stretched, the length of the rack would need to be
enormous! Far longer than the space that it needed to fit
in. So I did a couple of sneaky alterations... I shortened
the figure by removing his legs and covering him with rags
to disguise this! I then tilted the whole rack
at about 45 degrees, so it could be made longer but not take up as
much floor space. |
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There was another important reason for the tilt - it
provided a way of allowing the stretching figure to 'reset'!
To create the 'stretching' effect, it was pulled about 30cm
uphill by the motor assembly, and then simply
slid back down under gravity once it had been released!
The big handle of the rack was connected to the top 'roller'
via a 50cm threaded rod. Thus when the roller was turned as
the figure was stretched, the handle moved, and so did the
hands of the standing torturer figure who appeared to be
doing all the work! |
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See
the stretching rack operating!
(.mp4, 7.8mb) |
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The final scene
in the dungeon was the gallows!
In a gloomy alcove with bars across the window, a figure
stood over trapdoors, with a noose around his neck. A hooded
executioner, with his hand on a lever, was opposite. His
deep voice taunted visitors... "let me...show you the
ropes!". Suddenly the trapdoors opened, and the figure fell
through, amid booming laughter, smoke and flashes of strobe
lighting! |
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This was one of
the more complex scenes to animate, as it involved lots of
outputs being switched in the right order. The controller in
charge of the scene had to first control the motor and
magnet assembly attached to the hanging figure, in order to
lift it clear of the trapdoors. It then switched on the air
valve for these doors, so that they closed, ready for the
next trigger.
When a visitor approached, it triggered an audio track,
fired a smoke machine under the floor for a few seconds,
switched off the air valve so that the trapdoors fell open,
released the magnet holding the figure so that it fell
downwards, and finally turned on a strobe light for a couple
of
seconds...phew!
I was really pleased with how this effect turned out, and it
behaved itself impeccably, operating over 100 cycles
throughout testing and show night.
The figure in the noose wasn't the only one who fell foul of
those trapdoors! The air pressure made them quite violent
and I at one point found myself wedged in them when I
reached through the hole to attach black drapes and they
suddenly closed on me! |
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'Drop
in' on the hangman...
(.mp4, 12.1mb) |
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< Escaping
towards the exit, visitors passed this skeleton, a reminder,
if needed, not to hang around too long!
After this, their dungeon ordeal was over, and they were out
in the open air once more, heading towards the front door... |
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But wait! There
was one more surprise ahead...
On the wall in the porch was another skeleton, hanging in
chains. A sign urged visitors not to disturb him. Then
suddenly, he lurched towards them, with an anguished scream!
This operated using another 100mm air cylinder and a 4-way
valve mounted behind the wall. The skeleton was attached to the wall with a hinge so
his top half could pivot outwards. An IR sensor was
positioned on the floor of the porch, and triggered the
sound and movement when a person came near.
I was originally struggling to come up with something to
replace the mirror in the porch from 2016...eventually this
idea came to me; simple, and it got a reaction every time!
This was possibly my favourite bit of lighting in the whole
show! Steel blue light from below and a red wash from above
were combined to produce a psychedelic effect on the skeleton's
bones!
And in the great tradition of me being assaulted by my own
effects, I can confirm that this skeleton also managed to
headbutt me when I accidentally triggered it while tidying
up! |
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He's
all chained up and no-where to go...!
(.mp4, 4.3mb) |
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A
final fundraising figure |
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It's been
discussed many times over the years about whether we could
use the evening to help raise money for a charity. I'd
always been of the opinion that it was nice to leave it as
something that doesn't make people feel obliged to give
money - just leave it as something free and fun to visit.
Also - how would we go about actually collecting the money?
What would it be collected in? Where would people put their
donations?
This year, however, I decided to do something. The key thing
for me was to have some sort of extra reward; a secret bonus
feature that would only activate if you donated. I thought
there should be another moving figure on the path,
and a secure container where people could drop donations. If
they were kind enough to do this, the figure would move and
speak to them - literally thank them personally! |
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So I came up
with the idea of the rat-catcher. This was a friendly figure
who was seemingly overrun with rats from the dungeon -
visitors would pass him on their way out. Five different
voice tracks were recorded for this figure, and each time
money was dropped through the slot in the container next to
him, he would move and speak!
Under the slot in the container was a narrow plastic chute,
and at the bottom of this was a row of infra-red sensors
whose beams were interrupted by falling coins or notes, thus
producing a trigger for the animation.
The figure itself was quite heavy, and used the frame and
motor from the 'wasps' man in the first scene of the 2016
tunnel! He was mounted onto a post that had to be very
firmly hammered into the ground to prevent him from falling
over!
This extra bit of characterisation worked really well, and
it encouraged lots of very kind people to donate. We raised
£70 in total for the local charity
Wave 105 Cash for Kids.
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Watch the rat-catcher in action!
(.mp4, 9.3mb) |
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Danger, dastardly deeds
and a dice with death await!... |
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With the 2016
show going down so well with visitors, I felt a pressure to
produce something in 2017 that would be as good. Each year
the mischievous side of me wants to push the spectacle and
the scariness slightly further, and it was tricky at first
to know what I could get away with! With axes, blades and
headless figures everywhere - was it all too gory? It was
discussed at one point whether there should be a fine blast
of water over the visitors as the guillotine blade came
down, to simulate a spurting of blood! But I saw sense (for
once) and drew the line at that! Hopefully everything else
wouldn't be too scary...
However, just after 5.30pm on the evening, having opened the
walkthrough for the first time, I was sat in the house when
suddenly I heard the thunder effects in the
entrance...followed by wailing and crying...I
went outside to find the very first visitors; a lady with
her two very young children, who had merrily wandered in on
their own and found it all a bit too much! They were soon
calmed down and I apologetically handed them some sweets for
their brave efforts. Hmm...I thought. Have I gone too far
this time?!...
Thankfully, this was the only exception! Across the evening
a huge number of people came to face the horrors inside the
dungeon. I was so pleased to see people of all ages enjoying
it, from children aged two upwards, mums, dads,
grandparents...everyone! We gave away 380 bags of sweets to
children who tapped on the door, and of course many of those
also came with adults...so that would have been well over
400 people, perhaps nearer 500! Who knows! All I remember is
that I'd never ever seen so many people come to
visit!
I am so lucky to live in an area where lots of people
enjoy dressing up for Halloween night - some of the costumes
I saw across the evening were of Hollywood standard! There'd
be no point to the show without our 'punters', so I am very
grateful that so many want to come and see it and engage
with it. A few people told me that they had travelled from
three or four miles away to visit, having been told about it
by friends! |
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Full attraction walkthrough
Set cautious foot inside the
dungeon with this great walkthrough video
(.mp4,
44.9mb) |
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James's Dungeon tour
Join me on a walk through the
dungeon in this special eight-minute feature and I'll show you how it all works!
(.mp4,
101.0mb) |
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Walkthrough with effect resets
An alternative view -
this video shows a full walkthrough including each effect
resetting
(.mp4,
39.6mb) |
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The stickers
that we gave out in 2016 were quite good fun, and turned out
to be
something of a collector's item (who am I kidding?!)
Although, hilariously I did spot some of them still stuck on
the buckets that people were carrying around this year!
I felt that we needed some new ones for those who'd braved
the dungeon, so I created a design for 2017 (shown right).
This time, I thought I'd also make a
Facebook page, and add
the address to the stickers. There, it would be easier for
people to write comments, or link it to their own page -
perhaps we'd be able to see more about what people
thought...
Turns out, it worked! The page got some really nice
messages, and we were also mentioned several times across
other Facebook groups in the village!
Here are some of the comments.
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Was
brilliant, thank you. The children I was with loved it.
Claire Whittingham
Absolutely amazing to have this on our door step!
Hayley Smith
Absolutely brilliant! Live just across the road and my lb
loved it! Can’t wait for next year!
Jo Scourfield
Absolutely brilliant! Spot on every year. Well done boys
Helen Gerrard
Amazing. Scared kids and me. So good to have on our
doorstep.
Jade Smith
My daughter was petrified of the special effects, lots of
screams from the kids, it's so professional a proper chamber
of horrors, really good work, hope they raise lots of money
tonight
Julia Joyce
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The kids get
so excited every year just to visit this house, it's
incredible, so much effort! Thankyou
Jess Collacott
Fantastic, I watched James putting it all together this
week. He worked so very hard. Well done x
Joyce Mason Law
Fantastic effort! Thank you, and well done
Zoe van Willigen
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Reading and
hearing great comments from people is always a rewarding
feeling as they are the ultimate judge on whether or not I
did a good job! And my own opinion? As it was visited
by a record high number of people, and featured the most
complex set of moving
figures and effects that I've built, for my money... it was
the best one yet! |
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Thankyou for reading this section, I
hope you've enjoyed it!
If you have any comments or questions then please get in
touch:
info@halloween-experience.co.uk |
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